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Nintendo (Classic)

The default baseline. Nintendo is the reference point the other rule sets are compared against.

Summary

  • Standard Koi-Koi scoring as described on the Yaku & Scoring page.
  • Viewings (Hanami-zake and Tsukimi-zake) are on.
  • Ino-shika-cho, Akatan, and Aotan score a base of 5 and gain +1 for every other animal or ribbon you hold (any animal or ribbon counts, not just the set's own).
  • Tane and Tanzaku score only when no set applies. The set score replaces the counted score, so the two never stack.
  • Kasu scores from the 10th Plain onward, and the Sake Cup does not count as a Plain.
  • One Koi-Koi call per player per round. After your first call, your next score increase forces an automatic Shobu.

Scoring at a glance

Yaku Points Combo
Goko (5 Brights) 10 01-B Crane 03-B Curtain 08-B Moon 11-B Rainman 12-B Phoenix
Shiko (4 Brights, no Rain Man) 8 01-B Crane 03-B Curtain 08-B Moon 12-B Phoenix
Ame-shiko (4 Brights with Rain Man) 7 11-B Rainman 01-B Crane 03-B Curtain 08-B Moon or 11-B Rainman 01-B Crane 03-B Curtain 12-B Phoenix
Sanko (3 Brights, no Rain Man) 5 01-B Crane 03-B Curtain 08-B Moon or 01-B Crane 03-B Curtain 12-B Phoenix
Hanami-zake (Curtain + Sake Cup) 5 03-B Curtain 09-A Sake Cup
Tsukimi-zake (Moon + Sake Cup) 5 08-B Moon 09-A Sake Cup
Ino-shika-cho (Butterflies, Boar, Deer) 5, +1 per other animal 06-A Butterflies 07-A Boar 10-A Deer
Akatan (3 Poetry ribbons) 5, +1 per other ribbon 01-RP Poetry 02-RP Poetry 03-RP Poetry
Aotan (3 Blue ribbons) 5, +1 per other ribbon 06-RB Blue 09-RB Blue 10-RB Blue
Akatan + Aotan (all 6) 10, +1 per other ribbon 01-RP Poetry 02-RP Poetry 03-RP Poetry 06-RB Blue 09-RB Blue 10-RB Blue
Tane (5+ animals) n − 4, only if Ino-shika-cho does not apply 02-A Warbler 04-A Cuckoo 05-A Bridge 08-A Geese 11-A Swallow +
Tanzaku (5+ ribbons) n − 4, only if a ribbon set does not apply 04-R Ribbon 05-R Ribbon 06-RB Blue 07-R Ribbon 11-R Ribbon +
Kasu (10+ Plains) k − 9 01-P1 Plain 01-P2 Plain 02-P1 Plain 02-P2 Plain 03-P1 Plain 03-P2 Plain 04-P1 Plain 04-P2 Plain 05-P1 Plain 05-P2 Plain +

The exact values, with examples generated from the engine, are on the Yaku & Scoring page.

What is special about Nintendo

Koi-Koi limit. Each player may call Koi-Koi once per round. After that, the next time that player's score goes up, the round ends automatically with a Shobu. This is the main strategic difference from FudaWiki and KK-ADD-10.

Set vs count. A player who captures Ino-shika-cho plus extra animals scores the Ino-shika-cho value, which already includes the extra animals. The Tane score is not added on top.

Example

You capture Curtain, Moon, and Sake Cup (plus two Plains):

03-B Curtain 08-B Moon 09-A Sake Cup That is Hanami-zake and Tsukimi-zake, which is 10 points total. Nintendo allows both Viewings, so this scores 10.

Ruleset Source