Opponents¶
The campaign has twelve CPU opponents, one per month, plus the final boss Entity 13 // DEUS SUPREMUS. Each opponent has a favourite card, a favourite yaku, and their own taunts.
Opponents unlock in order when your earned bronze, silver, and gold coins meet the cumulative requirement shown on each locked-sector dossier. See Modes & Settings for how to earn coins and the complete unlock thresholds.
Example image: the campaign screen with nine of the twelve opponents unlocked.
The three clearance buttons — Master (3 rounds), Hard (6 rounds), Easy (9 rounds) — set the difficulty and the match length. Win a sufficiently long match against any unlocked opponent to earn that opponent’s coin for the chosen tier: 3 or more rounds on Master, 6 or more on Hard, 9 or more on Easy. Opening the next sector depends on your cumulative bronze, silver and gold totals, not just the newest opponent.
Example image: the dossier row — the opponent's priority yaku, signature target, and clearance protocol.
Roster¶
| Opponent | Unit classification | Favorite card | Focus |
|---|---|---|---|
| 01: JANUARY CRANE | Obsidian Sentinel // Sector 01 | 01-B Crane (id 0) |
Brights |
| 02: FEB. WARBLER | Avian Construct // Sector 02 | 02-A Warbler (id 4) |
Ribbons |
| 03: MARCH CURTAIN | Sensory Overload Unit // Sector 03 | 03-B Curtain (id 8) |
Brights |
| 04: APRIL CUCKOO | Parasitic Vine-Mind // Sector 04 | 04-A Cuckoo (id 12) |
Plains/Kasu |
| 05: MAY BRIDGE | Structural Intelligence // Sector 05 | 05-A Bridge (id 16) |
Animals |
| 06: JUNE SWARM | Hive-Mind Vector // Sector 06 | 06-A Butterflies (id 20) |
Animals |
| 07: JULY BOAR | Heavy-Armor Unit // Sector 07 | 07-A Boar (id 24) |
Ino-Shika-Cho |
| 08: AUGUST MOON | Orbital Observer // Sector 08 | 08-B Moon (id 28) |
Brights |
| 09: SEPT. SAKE | Chemical Processing Unit // Sector 09 | 09-A Sake Cup (id 32) |
Animals |
| 10: OCT. DEER | Sensory-Stealth Unit // Sector 10 | 10-A Deer (id 36) |
Ino-Shika-Cho |
| 11: NOV. RAIN | Atmospheric Anomaly // Sector 11 | 11-B Rainman (id 40) |
Ribbons |
| 12: DEC. PHOENIX | The Apex Biomech // Sector 12 | 12-B Phoenix (id 44) |
Brights |
| ENTITY 13 // DEUS SUPREMUS (dossier) | Omnipresent Machine God // Sector Null | 12-B Phoenix (id 44) |
Brights |
How opponent strength works¶
Each opponent sets how accurately the CPU plays. This is the chance, on each decision, that the CPU picks its best-scoring card rather than a random one. Accuracy rises with each opponent:
| Difficulty | Opponent 1 (January Crane) | Opponent 12 (December Phoenix) |
|---|---|---|
| Easy | 20% | 60% |
| Hard | 50% | 80% |
| Master | 78% | 100% |
| DEUS SUPREMUS | 100% | 100% |
The favourite card and favourite yaku also make the CPU prefer those cards and combinations. See Difficulty.




01-B Crane (id 0)
02-A Warbler (id 4)
03-B Curtain (id 8)
04-A Cuckoo (id 12)
05-A Bridge (id 16)
06-A Butterflies (id 20)
07-A Boar (id 24)
08-B Moon (id 28)
09-A Sake Cup (id 32)
10-A Deer (id 36)
11-B Rainman (id 40)
12-B Phoenix (id 44)
12-B Phoenix (id 44)