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FudaWiki

Modern standard rules with slightly higher top combos. FudaWiki keeps the Nintendo structure and changes three things: the Goko and Sanko values, and the Koi-Koi limit.

Summary

  • Goko scores 15 instead of 10.
  • Sanko scores 6 instead of 5.
  • Everything else scores the same as Nintendo, including Viewings, the set rules, and Kasu.
  • Unlimited Koi-Koi calls. You can keep calling Koi-Koi for as long as your score keeps rising. Each call raises your own multiplier.

Differences from Nintendo

Item Nintendo FudaWiki
Goko (5 Brights) 10 15
Sanko (3 Brights, no Rain Man) 5 6
Koi-Koi calls per player per round 1, then forced Shobu Unlimited

Everything else is the same as Nintendo. Piles with fewer than three Brights score identically under both rule sets.

Koi-Koi streak

Because FudaWiki has no call limit, the caller multiplier can climb. Each of your calls adds one step: 1 call gives ×2, 2 calls gives ×3, and so on, capped at ×6. See Multipliers for the full table.

Compare this with Nintendo, where after one call you can only Shobu on your next increase.

Example

You capture all five Brights:

01-B Crane 03-B Curtain 08-B Moon 11-B Rainman 12-B Phoenix Under FudaWiki that is Goko for 15 base points. The base is 7 or more, so the 7+ multiplier applies, giving 15 × 2 = 30 before any Koi-Koi call. Under Nintendo the same capture is 10 base, which is 20 before any Koi-Koi call.

Not implemented

The handoff document mentions a FudaWiki rule where a Koi-Koi call can be taken back. That is not implemented. See Errata & Known Issues.

Ruleset Source